Alessandro Borges wrote:

Hi Justin,

I don't know if you already solve this problem, but I will give you my
tips :
* As Kelvin already says, the OpenGL version invert  Y axis, but D3D
version works fine; I guess it will be fixed soon.


See my working demo at: http://www.cpm2002.hpg.ig.com.br/alessandro/cubemap/index.html You will note : * OpenGL clains for setMagFilter/SetMinFilter enabled; * OpenGL also shows background inverted. * DirectX shows a garbage line in the textures.

The background invert is utility bug:


4801176 - Sphere Texture map reverse when GENERATE_NORMALS_INWARD is used

introduce in v1.3.1 beta1 which is common to both OGL & D3D. It is not
OGL version invert Y axis of cubemap.

This bug together with

4800640 - D3D: Garbage line appear in TexCubeMap negative & postive Y surface

are fixed in the next v1.3.1 release.

- Kelvin

--------------
Java 3D Team
Sun Microsystems Inc.

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