Hi Justin,
I don't know if you already solve this problem, but I will give you my tips : * As Kelvin already says, the OpenGL version invert Y axis, but D3D version works fine; I guess it will be fixed soon.
See my working demo at: http://www.cpm2002.hpg.ig.com.br/alessandro/cubemap/index.html You will note : * OpenGL clains for setMagFilter/SetMinFilter enabled; * OpenGL also shows background inverted. * DirectX shows a garbage line in the textures.
The background invert is utility bug:
4801176 - Sphere Texture map reverse when GENERATE_NORMALS_INWARD is used
introduce in v1.3.1 beta1 which is common to both OGL & D3D. It is not OGL version invert Y axis of cubemap.
This bug together with
4800640 - D3D: Garbage line appear in TexCubeMap negative & postive Y surface
are fixed in the next v1.3.1 release.
- Kelvin
-------------- Java 3D Team Sun Microsystems Inc.
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