I don't know if you already solve this problem, but I will give you my tips : * As Kelvin already says, the OpenGL version invert Y axis, but D3D version works fine; I guess it will be fixed soon.
See my working demo at: http://www.cpm2002.hpg.ig.com.br/alessandro/cubemap/index.html You will note : * OpenGL clains for setMagFilter/SetMinFilter enabled; * OpenGL also shows background inverted. * DirectX shows a garbage line in the textures.
Alessandro
Justin Couch escreveu:
I'm coming across a number of different problems surrounding the Y-UP flag on textures and the rendering not correctly supporting it. Following are the two most glaring issues that I've come across.
Firstly, the util TextureLoader just seems to completely ignore the request. So, putting in my own loading process to correct that, it works fine.
Secondly, when creating environment maps, it seems to be ignoring the texture again. If I use the background with the normal texture and then put the same object with the texture on it and set up texture coordinate generation, the reflected image is coming out with the Y axis inverted. I've attached a simple example image for demo. Anyone else noticed this and have a workaround for it?
-- Justin Couch
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