Hi Justin,

I don't know if you already solve this problem, but I will give you my
tips :
* As Kelvin already says, the OpenGL version invert  Y axis, but D3D
version works fine; I guess it will be fixed soon.


See my working demo at: http://www.cpm2002.hpg.ig.com.br/alessandro/cubemap/index.html You will note : * OpenGL clains for setMagFilter/SetMinFilter enabled; * OpenGL also shows background inverted. * DirectX shows a garbage line in the textures.

Alessandro


Justin Couch escreveu:


I'm coming across a number of different problems surrounding the Y-UP
flag on textures and the rendering not correctly supporting it.
Following are the two most glaring issues that I've come across.

Firstly, the util TextureLoader just seems to completely ignore the
request. So, putting in my own loading process to correct that, it works
fine.

Secondly, when creating environment maps, it seems to be ignoring the
texture again. If I use the background with the normal texture and then
put the same object with the texture on it and set up texture coordinate
generation, the reflected image is coming out with the Y axis inverted.
I've attached a simple example image for demo. Anyone else noticed this
and have a workaround for it?

--
Justin Couch



_______________________________________________________________________
Busca Yahoo!
O servi�o de busca mais completo da Internet. O que voc� pensar o Yahoo! encontra.
http://br.busca.yahoo.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to