Hi Justin,

    TextureLoader did pass Yup as one of its argument in the
constructor of ImageComponent2D which will do the
Y invert in J3D no matter normal texture or cube texture
is used.

Thanks.

- Kelvin
--------------
Java3D Team
Sun Microsystems Inc.

Justin Couch wrote:

I'm coming across a number of different problems surrounding the Y-UP
flag on textures and the rendering not correctly supporting it.
Following are the two most glaring issues that I've come across.

Firstly, the util TextureLoader just seems to completely ignore the
request. So, putting in my own loading process to correct that, it works
fine.

Secondly, when creating environment maps, it seems to be ignoring the
texture again. If I use the background with the normal texture and then
put the same object with the texture on it and set up texture coordinate
generation, the reflected image is coming out with the Y axis inverted.
I've attached a simple example image for demo. Anyone else noticed this
and have a workaround for it?

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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