> Hardware compatability:
>
> There are two aspects here. Firstly, both Java 3D and GL4Java support
> OpenGL so they should both be happily compatiable with the hardware
> avaiable at the moment (platforms and cards). However, the
> extensions to
> GL (the cool features that you see in games) will appear in
> Java 3D much
> more slowly than in GL4Java. GL4Java simply follows the GL
> spec. Java 3D
> has to find an abstract way of supporting the new features without
> breaking their current "model". I don't envy the developers
> this task :)
>

At this point, Java3D could gain A LOT if they opened up their low-level
interfaces.

Then programmers would have a choice: an easy-to-use high level interface,
plus access to low level OpenGL features (for those that are willing to use
it).

In a way, Java3D would incorporate the advantages of both models.
I don't know if this is easy to do, but I think many people would appreciate
it.

-- Peter

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