> Hardware compatability: > > There are two aspects here. Firstly, both Java 3D and GL4Java support > OpenGL so they should both be happily compatiable with the hardware > avaiable at the moment (platforms and cards). However, the > extensions to > GL (the cool features that you see in games) will appear in > Java 3D much > more slowly than in GL4Java. GL4Java simply follows the GL > spec. Java 3D > has to find an abstract way of supporting the new features without > breaking their current "model". I don't envy the developers > this task :) >
At this point, Java3D could gain A LOT if they opened up their low-level interfaces. Then programmers would have a choice: an easy-to-use high level interface, plus access to low level OpenGL features (for those that are willing to use it). In a way, Java3D would incorporate the advantages of both models. I don't know if this is easy to do, but I think many people would appreciate it. -- Peter =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
