Niltin wrote:
> After being LOYAL to java3D for past one and a half years, I'm now
planning
> to shift to GL4Java because of serious memory and performance issues.

be wise to not fall in the same problems again...
And remender some widely adopted vcards have poor OpenGL
support/performance, and in this case Java3D Direct3D will run fine.
And I've not so impressed by GL4J, since most hard work, as transforms,
scene graph, etc, is done not by OpenGL but by your code.
Unless you are a  Jedi Master in OpenGL, get ready for sweat, blood and some
headache.
btw  vecmath can help a lot development over GL4J...

Alessandro

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