Niltin wrote: > After being LOYAL to java3D for past one and a half years, I'm now planning > to shift to GL4Java because of serious memory and performance issues.
be wise to not fall in the same problems again... And remender some widely adopted vcards have poor OpenGL support/performance, and in this case Java3D Direct3D will run fine. And I've not so impressed by GL4J, since most hard work, as transforms, scene graph, etc, is done not by OpenGL but by your code. Unless you are a Jedi Master in OpenGL, get ready for sweat, blood and some headache. btw vecmath can help a lot development over GL4J... Alessandro _______________________________________________________________________ Busca Yahoo! O servi�o de busca mais completo da Internet. O que voc� pensar o Yahoo! encontra. http://br.busca.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
