Sch�fer, Peter wrote:
At this point, Java3D could gain A LOT if they opened up their low-level
interfaces.

Then programmers would have a choice: an easy-to-use high level interface,
plus access to low level OpenGL features (for those that are willing to use
it).

Yup. You should see some of the shenanigans we had to pull to get J3D working on the Elumens Dome. Pretty much reverse engineered and/or decompiled everything just so that we could get a multi-channel, spherical-projection rendering system running. GLTrace is a wonderful tool :) All we needed was a way to control the event model running clocked per-frame and not swapping out the framebuffer after the render cycle. Relatively trivial things really in the grand scheme of 3D graphic techniques, but try doing that with the really high-level access J3D gives you!

(BTW, Not sure if Alan has committed the code for that yet, but the
j3d.org code repository should have it there within the next couple of
days. We're all done, just need some release engineering done on it).

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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