Sch�fer, Peter wrote:
At this point, Java3D could gain A LOT if they opened up their low-level
interfaces.
Then programmers would have a choice: an easy-to-use high level interface,
plus access to low level OpenGL features (for those that are willing to use
it).
Yup. You should see some of the shenanigans we had to pull to get J3D
working on
the Elumens Dome. Pretty much reverse engineered and/or decompiled
everything just
so that we could get a multi-channel, spherical-projection rendering
system running. GLTrace is a wonderful tool :) All we needed was a way
to control the event model running clocked per-frame and not swapping
out the framebuffer after the render cycle. Relatively trivial things
really in the grand scheme of 3D graphic techniques, but try doing that
with the really high-level access J3D gives you!
(BTW, Not sure if Alan has committed the code for that yet, but the
j3d.org code repository should have it there within the next couple of
days. We're all done, just need some release engineering done on it).
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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