>This means none of OGL extensions >GL_ARB_multisample , GL_EXT_multisample, GL_SGIS_multisample >are support by the driver as report by wglGetExtensionsStringARB() or >wglGetExtensionsStringEXT(). Besides, the pixel format return by OGL >doesn't support 24 bit RGB accumuluation buffer as well in your driver.
Thanks for the details. I could confirm that none of those extensions were supported by the driver.. I hate ATI. By the way, may i suggest you two tricks for antialiased scene rendering? - The standard but efficient one: render to texture bigger than display, and show that texture with multi level linear or filter4 minification filter. Uses more memory, but gives perfect results. without lots of hassle. - One i've tried two years ago at my company. Gave very good results, while transparencies may need tweaking, but i guess that you are smarter than me and will find a way: render the scene, render it a second time, but only the edges of polygons, and of course, with edges antialiased. You'll need to do that for the solid pass, then again for transparency pass. It is very fast. See you. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".