Hello, kelvin.
Tried the thing you exposed, and (not funny) i got this:

version = 1.3.1-beta1
vendor = Sun Microsystems, Inc.
specification.version = 1.3
specification.vendor = Sun Microsystems, Inc.
renderer = OpenGL

Renderer version = 1.3.3261 WinXP Release
doubleBufferAvailable = true
stereoAvailable = false
sceneAntialiasingAvailable = false
sceneAntialiasingNumPasses = 0
textureColorTableSize = 0
textureEnvCombineAvailable = true
textureCombineDot3Available = true
textureCombineSubtractAvailable = true
texture3DAvailable = true
textureCubeMapAvailable = true
textureSharpenAvailable = false
textureDetailAvailable = false
textureFilter4Available = false
textureAnisotropicFilterDegreeMax = 16.0
textureBoundaryWidthMax = 1
textureWidthMax = 2048
textureHeightMax = 2048
textureLodOffsetAvailable = false
textureLodRangeAvailable = true
textureUnitStateMax = 6
compressedGeometry.majorVersionNumber = 1
compressedGeometry.minorVersionNumber = 0
compressedGeometry.minorMinorVersionNumber = 2

You will see that antialias is not supported. I have a radeon 9000, and scene 
antialiasing is
supported. I can do it anytime, simply by going through the configuration panel in XP.
Is this a known behavior? Do i have to fill a bug report?

>Try,
>programs/examples/PackageInfo>java QueryProperties
>
>For  OpenGL version of Java3D, if the output is
>
>sceneAntialiasingAvailable = true
>sceneAntialiasingNumPasses = 8
>
>that means hardware antilaiasing is not support and Java3D doing  8
>passes in
>accumulation buffer for one frame. That's very slow.
>
>If the output is.
>
>sceneAntialiasingAvailable = true
>sceneAntialiasingNumPasses = 1
>
>that means multisampling hardware antialiasing is support in hardware.
>
>sceneAntialiasingAvailable almost always return true under OpenGL unless
>accumulation buffer fail to allocate.
>
>
>Under DirectX version,
>sceneAntialiasingNumPasses always equal to 1
>and
>sceneAntialiasingAvailable may return false if driver not support it.
>Note that it is possible that driver may use or software to simulate it.
>
>
>You might want to try both version of Java3D to see which one
>the driver support better.
>
>- Kelvin
>----------
>Java 3D Team
>Sun Microsystems Inc.
>
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