Hello, kelvin. Tried the thing you exposed, and (not funny) i got this: version = 1.3.1-beta1 vendor = Sun Microsystems, Inc. specification.version = 1.3 specification.vendor = Sun Microsystems, Inc. renderer = OpenGL
Renderer version = 1.3.3261 WinXP Release doubleBufferAvailable = true stereoAvailable = false sceneAntialiasingAvailable = false sceneAntialiasingNumPasses = 0 textureColorTableSize = 0 textureEnvCombineAvailable = true textureCombineDot3Available = true textureCombineSubtractAvailable = true texture3DAvailable = true textureCubeMapAvailable = true textureSharpenAvailable = false textureDetailAvailable = false textureFilter4Available = false textureAnisotropicFilterDegreeMax = 16.0 textureBoundaryWidthMax = 1 textureWidthMax = 2048 textureHeightMax = 2048 textureLodOffsetAvailable = false textureLodRangeAvailable = true textureUnitStateMax = 6 compressedGeometry.majorVersionNumber = 1 compressedGeometry.minorVersionNumber = 0 compressedGeometry.minorMinorVersionNumber = 2 You will see that antialias is not supported. I have a radeon 9000, and scene antialiasing is supported. I can do it anytime, simply by going through the configuration panel in XP. Is this a known behavior? Do i have to fill a bug report? >Try, >programs/examples/PackageInfo>java QueryProperties > >For OpenGL version of Java3D, if the output is > >sceneAntialiasingAvailable = true >sceneAntialiasingNumPasses = 8 > >that means hardware antilaiasing is not support and Java3D doing 8 >passes in >accumulation buffer for one frame. That's very slow. > >If the output is. > >sceneAntialiasingAvailable = true >sceneAntialiasingNumPasses = 1 > >that means multisampling hardware antialiasing is support in hardware. > >sceneAntialiasingAvailable almost always return true under OpenGL unless >accumulation buffer fail to allocate. > > >Under DirectX version, >sceneAntialiasingNumPasses always equal to 1 >and >sceneAntialiasingAvailable may return false if driver not support it. >Note that it is possible that driver may use or software to simulate it. > > >You might want to try both version of Java3D to see which one >the driver support better. > >- Kelvin >---------- >Java 3D Team >Sun Microsystems Inc. > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".