Seungwoo Oh wrote: > Hello, > hmm. my config is as follow, but AntiAliasing Enable make my system > very very slow ( less than 1fps), even down . > why? this is bug?
No, even although OpenGL driver report multisample extension is support. As mention in the previous mail it is up to the driver how to implement it. In this case the driver do this internally by software. (vs Java3D do this using accumulation buffer by software if sceneAntialiasingNumPasses=8) Similarly for DirectX version of Java3D. - Kelvin ---------------- Java 3D Team Sun Microsystems Inc. > ////////////////////////////////// > version = 1.3.0 > vendor = Sun Microsystems, Inc. > specification.version = 1.3 > specification.vendor = Sun Microsystems, Inc. > renderer = OpenGL > Renderer version = 1.3.1 > doubleBufferAvailable = true > stereoAvailable = false > *sceneAntialiasingAvailable = true > sceneAntialiasingNumPasses = 1 > *textureColorTableSize = 0 > textureEnvCombineAvailable = true > textureCombineDot3Available = true > textureCombineSubtractAvailable = true > texture3DAvailable = true > textureCubeMapAvailable = true > textureSharpenAvailable = false > textureDetailAvailable = false > textureFilter4Available = false > textureAnisotropicFilterDegreeMax = 8.0 > textureBoundaryWidthMax = 1 > textureWidthMax = 4096 > textureHeightMax = 4096 > textureLodOffsetAvailable = false > textureLodRangeAvailable = true > textureUnitStateMax = 4 > compressedGeometry.majorVersionNumber = 1 > compressedGeometry.minorVersionNumber = 0 > compressedGeometry.minorMinorVersionNumber = 2 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".