What is this : programs/examples/PackageInfo>java QueryProperties
thingy? A java app to query system props? How can I get it? H ----- Original Message ----- From: "Frederic Barachant" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 04, 2003 12:27 PM Subject: Re: [JAVA3D] anti aliasing > Hello, kelvin. > Tried the thing you exposed, and (not funny) i got this: > > version = 1.3.1-beta1 > vendor = Sun Microsystems, Inc. > specification.version = 1.3 > specification.vendor = Sun Microsystems, Inc. > renderer = OpenGL > > Renderer version = 1.3.3261 WinXP Release > doubleBufferAvailable = true > stereoAvailable = false > sceneAntialiasingAvailable = false > sceneAntialiasingNumPasses = 0 > textureColorTableSize = 0 > textureEnvCombineAvailable = true > textureCombineDot3Available = true > textureCombineSubtractAvailable = true > texture3DAvailable = true > textureCubeMapAvailable = true > textureSharpenAvailable = false > textureDetailAvailable = false > textureFilter4Available = false > textureAnisotropicFilterDegreeMax = 16.0 > textureBoundaryWidthMax = 1 > textureWidthMax = 2048 > textureHeightMax = 2048 > textureLodOffsetAvailable = false > textureLodRangeAvailable = true > textureUnitStateMax = 6 > compressedGeometry.majorVersionNumber = 1 > compressedGeometry.minorVersionNumber = 0 > compressedGeometry.minorMinorVersionNumber = 2 > > You will see that antialias is not supported. I have a radeon 9000, and scene antialiasing is > supported. I can do it anytime, simply by going through the configuration panel in XP. > Is this a known behavior? Do i have to fill a bug report? > > >Try, > >programs/examples/PackageInfo>java QueryProperties > > > >For OpenGL version of Java3D, if the output is > > > >sceneAntialiasingAvailable = true > >sceneAntialiasingNumPasses = 8 > > > >that means hardware antilaiasing is not support and Java3D doing 8 > >passes in > >accumulation buffer for one frame. That's very slow. > > > >If the output is. > > > >sceneAntialiasingAvailable = true > >sceneAntialiasingNumPasses = 1 > > > >that means multisampling hardware antialiasing is support in hardware. > > > >sceneAntialiasingAvailable almost always return true under OpenGL unless > >accumulation buffer fail to allocate. > > > > > >Under DirectX version, > >sceneAntialiasingNumPasses always equal to 1 > >and > >sceneAntialiasingAvailable may return false if driver not support it. > >Note that it is possible that driver may use or software to simulate it. > > > > > >You might want to try both version of Java3D to see which one > >the driver support better. > > > >- Kelvin > >---------- > >Java 3D Team > >Sun Microsystems Inc. > > > >=========================================================================== > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".