What is this :

programs/examples/PackageInfo>java QueryProperties

thingy?

A java app to query system props?
How can I get it?

H

----- Original Message -----
From: "Frederic Barachant" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 04, 2003 12:27 PM
Subject: Re: [JAVA3D] anti aliasing


> Hello, kelvin.
> Tried the thing you exposed, and (not funny) i got this:
>
> version = 1.3.1-beta1
> vendor = Sun Microsystems, Inc.
> specification.version = 1.3
> specification.vendor = Sun Microsystems, Inc.
> renderer = OpenGL
>
> Renderer version = 1.3.3261 WinXP Release
> doubleBufferAvailable = true
> stereoAvailable = false
> sceneAntialiasingAvailable = false
> sceneAntialiasingNumPasses = 0
> textureColorTableSize = 0
> textureEnvCombineAvailable = true
> textureCombineDot3Available = true
> textureCombineSubtractAvailable = true
> texture3DAvailable = true
> textureCubeMapAvailable = true
> textureSharpenAvailable = false
> textureDetailAvailable = false
> textureFilter4Available = false
> textureAnisotropicFilterDegreeMax = 16.0
> textureBoundaryWidthMax = 1
> textureWidthMax = 2048
> textureHeightMax = 2048
> textureLodOffsetAvailable = false
> textureLodRangeAvailable = true
> textureUnitStateMax = 6
> compressedGeometry.majorVersionNumber = 1
> compressedGeometry.minorVersionNumber = 0
> compressedGeometry.minorMinorVersionNumber = 2
>
> You will see that antialias is not supported. I have a radeon 9000, and
scene antialiasing is
> supported. I can do it anytime, simply by going through the configuration
panel in XP.
> Is this a known behavior? Do i have to fill a bug report?
>
> >Try,
> >programs/examples/PackageInfo>java QueryProperties
> >
> >For  OpenGL version of Java3D, if the output is
> >
> >sceneAntialiasingAvailable = true
> >sceneAntialiasingNumPasses = 8
> >
> >that means hardware antilaiasing is not support and Java3D doing  8
> >passes in
> >accumulation buffer for one frame. That's very slow.
> >
> >If the output is.
> >
> >sceneAntialiasingAvailable = true
> >sceneAntialiasingNumPasses = 1
> >
> >that means multisampling hardware antialiasing is support in hardware.
> >
> >sceneAntialiasingAvailable almost always return true under OpenGL unless
> >accumulation buffer fail to allocate.
> >
> >
> >Under DirectX version,
> >sceneAntialiasingNumPasses always equal to 1
> >and
> >sceneAntialiasingAvailable may return false if driver not support it.
> >Note that it is possible that driver may use or software to simulate it.
> >
> >
> >You might want to try both version of Java3D to see which one
> >the driver support better.
> >
> >- Kelvin
> >----------
> >Java 3D Team
> >Sun Microsystems Inc.
> >
>
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to
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> >
>
>
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