At 07/03/2003 23:11:00, you wrote:
>Frederic Barachant wrote:
>> DemoFrame java source seems to be missing...
>
>Oops. Fixed.
>
Okay, here is what i saw in your demo.
Sometimes, coloring of the bump map changes (no blue and red). That was related to 
angle, that is,
if i rotated to a certain point, colors changed, and going back set them correctly. I 
could change them
in a predictable manner, just by rotating, and it always appeared exactly at the same 
angles. In the
same manner, zooming showed texture disappearing and appearing, and zoom factor was 
the same for
each event, just as for the angles.
'Seems' to be something different than my problem. In my case, changing the object 
mapping to decal or
blend changed the background node's mapping to the same mode also. As far as i see, 
you don't change
the mapping mode, just add units. Can you modify your program to change the unit's 
blending mode, so this
problem might also appear? I think it may be a key in understanding what's happening.

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