At 07/03/2003 23:57:00, you wrote: >Frederic Barachant wrote: >> Okay, here is what i saw in your demo. >> Sometimes, coloring of the bump map changes (no blue and red). > >You're seeing blue and red in the bump mapping?! I think you've got >other problems! If you are seeing that, then you don't have texture >combine mode and/or DOT3 bumpmapping supported on your hardware. The >red/blue image is the normal map (should be mainly blue with red bits) >that is used as the first stage of the multitexture pipeline. You should >see some output on the command line that says how many texture units >your Java3D thinks your card supports. What number does that say? Here, >with GeForce4 2Go it is 2, Quadro 440XL it is 4 and Radeon 9700 is 8.
No, i'm only seeing green. the bump is correctly shown, i mean, correctly lighted, but it's not black and white, only green. i've got 6 units, and dot3 works. i've used it in a j3d test. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
