Hi, I'd like to render two textures on a surface using an alpha mask to specify what portions of the lower texture should show through and blend with the top texture. The alpha mask and, if possible, its texture coordinates should be modifiable at runtime.
Any thoughts on how I may be able to achieve this? Thanks! Martin =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
