Yes, map it onto a sphere, with normals generated on the inside, add that to the 
background geometry and there you go.

-----Original Message-----
From: Flavius Alecu [mailto:[EMAIL PROTECTED]
Sent: 10 June 2003 13:30
To: [EMAIL PROTECTED]
Subject: [JAVA3D] "rotating" background


Right now I have a static background in my J3D app. But the background is the same all 
over. Is it possible to have a large bitmap as a bakground so when you rotate the 
view, you see other parts of the bakground?

Thanx

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