Here is a snippet that creates a Sphere rather than using a model: BranchGroup bgGeometry = new BranchGroup(); Appearance App = new Appearance(); try { Texture tex = new TextureLoader(new java.net.URL(YOUR_BACKGROUND_IMAGE), this).getTexture(); App.setTexture(tex); } catch (Exception e) { e.printStackTrace(); }
Sphere outerWorld = new Sphere( 1.0f, Primitive.GENERATE_TEXTURE_COORDS | Primitive.GENERATE_NORMALS_INWARD, App); bgGeometry.addChild(outerWorld); Background bg = new Background(); bg.setApplicationBounds(bounds); bg.setGeometry(bgGeometry); objRoot.addChild(bg); -----Original Message----- From: Jeremy Booth [mailto:[EMAIL PROTECTED] Sent: 10 June 2003 15:06 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] "rotating" background Flavius Alecu wrote: > one thing i'm not sure i understand.... > > the line of code inside the try block..you load a model, what is that modell? is > that the background with the stars?? I have mine in a .jpg bitmap =/ > that model is simply a cube, with the normals facing in, then the texture applied, the eight vertecies are -0.7 -0.7 -0.7 -0.7 0.7 -0.7 0.7 0.7 -0.7 0.7 -0.7 -0.7 -0.7 -0.7 0.7 -0.7 0.7 0.7 0.7 0.7 0.7 0.7 -0.7 0.7 my star field is a jpg too. HTH Jeremy -- Homepage: http://www.computerbooth.com/ Code page: http://www.newdawnsoftware.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".