The reason for that is because of what a square image does when it's mapped
to a spherical surface.  A good analogy is maps of the globe.  Watch
Greenland explode in size when it's tranfered from the sphere to a flat map.
That's why maps are also displayed in the orange-peel-like format (e.g.,
\/\/\/).   If you want to map a square surface to a sphere, you'll have to
generate the image to accomodate how the image is going to get squashed at
the poles.

There a good thread on this at
http://www.gamedev.net/community/forums/topic.asp?topic_id=86024


----- Original Message -----
From: "Jeremy Booth" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 10, 2003 7:20 AM
Subject: Re: [JAVA3D] "rotating" background


> Ben Moxon wrote:
> > Here is a snippet that creates a Sphere rather than using a model:
> >
>
> The reason I used a cube was at the time I couldn't get the sphere to look
> right, my texture always ended up stretched around the middle of the
sphere, and
> squashed at the top and bottom, the cube worked, so I stuck with it :),
does the
> code you supplied wrap the texture inside evenly, or is it squashed and
stretched?
>
> Cheers
>
> Jeremy
>
> --
>
> Homepage: http://www.computerbooth.com/
> Code page: http://www.newdawnsoftware.com/
>
>
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