The reason for that is because of what a square image does when it's mapped to a spherical surface. A good analogy is maps of the globe. Watch Greenland explode in size when it's tranfered from the sphere to a flat map. That's why maps are also displayed in the orange-peel-like format (e.g., \/\/\/). If you want to map a square surface to a sphere, you'll have to generate the image to accomodate how the image is going to get squashed at the poles.
There a good thread on this at http://www.gamedev.net/community/forums/topic.asp?topic_id=86024 ----- Original Message ----- From: "Jeremy Booth" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 10, 2003 7:20 AM Subject: Re: [JAVA3D] "rotating" background > Ben Moxon wrote: > > Here is a snippet that creates a Sphere rather than using a model: > > > > The reason I used a cube was at the time I couldn't get the sphere to look > right, my texture always ended up stretched around the middle of the sphere, and > squashed at the top and bottom, the cube worked, so I stuck with it :), does the > code you supplied wrap the texture inside evenly, or is it squashed and stretched? > > Cheers > > Jeremy > > -- > > Homepage: http://www.computerbooth.com/ > Code page: http://www.newdawnsoftware.com/ > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".