Isn't the navigation thing because you are looking at the background, so it is not that the sphere is turning to the right, it is that *you* are turning to the left?
The sphere-mapping is a bit annoying I don't doubt it is feasible to use a standard cube instead- I only haven't done it because I haven't needed to yet. -----Original Message----- From: Flavius Alecu [mailto:[EMAIL PROTECTED] Sent: 10 June 2003 15:22 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] "rotating" background i tried bens code but it seems to squash the picture like you said...and it's zoomed in like hell, my stars look really crapy now =P and another thing I've noticed, when the camera is "upside down" the mouse is inverted...when I go left, it turns to right..wierd... =) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".