Isn't the navigation thing because you are looking at the background, so it is not 
that the sphere is turning to the right, it is that *you* are turning to the left?

The sphere-mapping is a bit annoying I don't doubt it is feasible to use a standard 
cube instead- I only haven't done it because I haven't needed to yet.


-----Original Message-----
From: Flavius Alecu [mailto:[EMAIL PROTECTED]
Sent: 10 June 2003 15:22
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] "rotating" background


i tried bens code but it seems to squash the picture like you said...and it's zoomed 
in like hell, my stars look really crapy now =P
and another thing I've noticed, when the camera is "upside down" the mouse is 
inverted...when I go left, it turns to right..wierd... =)

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