Does anyone have any tips or heads-up on developing
your own animation system in Java3D?  A couple requirements 
are the ability to animate at all levels, object, geometric,
and geometry attributes.  Also, I want to be able to 
control the playback rate/frame rate.

I have browsed the archives and some of the issues 
seem to be :

1)  Finding the right timer.  System.currentTimeMillis is 
OS dependent.  Others created JNI to the OS(Windows for example
to call QueryPerformanceTimer()).  Some were saying look at
JMF, Timer.   So is there a final verdict on what is the 
best cross-platform timer to use?

2)  To use or not to use the J3D Behavior framework, or just
do it yourself in Mixed/Immediate mode rendering.

3)  <Insert your concerns & questions here>

Thanks,
-DaveS

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