Does anyone have any tips or heads-up on developing your own animation system in Java3D? A couple requirements are the ability to animate at all levels, object, geometric, and geometry attributes. Also, I want to be able to control the playback rate/frame rate.
I have browsed the archives and some of the issues seem to be : 1) Finding the right timer. System.currentTimeMillis is OS dependent. Others created JNI to the OS(Windows for example to call QueryPerformanceTimer()). Some were saying look at JMF, Timer. So is there a final verdict on what is the best cross-platform timer to use? 2) To use or not to use the J3D Behavior framework, or just do it yourself in Mixed/Immediate mode rendering. 3) <Insert your concerns & questions here> Thanks, -DaveS ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
