Point is that human eye become sensitive to phase rippling in ~30 FPS. I'm working with heavy geometry applications and usually have ~30 FPS. In this case 10 ms rippling is feeling. My system: PIV 2.2/512Mb/Geforce2 MX400/Java3D DirectX/WinXP
Vladimir A. Vernikovski Programmer ------------------------------------------- JPROOF Technologies Ltd. ----- Original Message ----- From: "Smith, David" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 7:53 PM Subject: [JAVA3D] Animation Tips? > Does anyone have any tips or heads-up on developing > your own animation system in Java3D? A couple requirements > are the ability to animate at all levels, object, geometric, > and geometry attributes. Also, I want to be able to > control the playback rate/frame rate. > > I have browsed the archives and some of the issues > seem to be : > > 1) Finding the right timer. System.currentTimeMillis is > OS dependent. Others created JNI to the OS(Windows for example > to call QueryPerformanceTimer()). Some were saying look at > JMF, Timer. So is there a final verdict on what is the > best cross-platform timer to use? > > 2) To use or not to use the J3D Behavior framework, or just > do it yourself in Mixed/Immediate mode rendering. > > 3) <Insert your concerns & questions here> > > Thanks, > -DaveS > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
