John Wright wrote:
Alessandro has correctly pointed out the Windows granularity of
System.CurrentTimeMillis.  J3DTimer does have some granularity but I've
found it to be very good and capable of usage for smooth animation. (I
don't have my figures handy for when I checked what it was - certainly
it is MUCH better than 50ms on Win98 - that is the
System.CurrentTimeMillis granularity NOT J3DTimer)

I only have this info for winXP, but J3DTimers resolution according to my app is 2.79E-7 seconds, which i think should be fine enough :)

Cheers

Jeremy

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