1. Unfortunately, I havn't right timemer for the still... And we have in
WinXP timer with mistake 5 ms and this not good for animation :(
2. I'm using J3D Behavior framework, mixed mode but it needs for some
modification.

If you are interested for results (best run in NVidia Geforce and later
cards):
http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart/

Vladimir A. Vernikovski
Programmer
-------------------------------------------
JPROOF Technologies Ltd.
----- Original Message -----
From: "Smith, David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 7:53 PM
Subject: [JAVA3D] Animation Tips?


> Does anyone have any tips or heads-up on developing
> your own animation system in Java3D?  A couple requirements
> are the ability to animate at all levels, object, geometric,
> and geometry attributes.  Also, I want to be able to
> control the playback rate/frame rate.
>
> I have browsed the archives and some of the issues
> seem to be :
>
> 1)  Finding the right timer.  System.currentTimeMillis is
> OS dependent.  Others created JNI to the OS(Windows for example
> to call QueryPerformanceTimer()).  Some were saying look at
> JMF, Timer.   So is there a final verdict on what is the
> best cross-platform timer to use?
>
> 2)  To use or not to use the J3D Behavior framework, or just
> do it yourself in Mixed/Immediate mode rendering.
>
> 3)  <Insert your concerns & questions here>
>
> Thanks,
> -DaveS
>
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to