1. Unfortunately, I havn't right timemer for the still... And we have in WinXP timer with mistake 5 ms and this not good for animation :( 2. I'm using J3D Behavior framework, mixed mode but it needs for some modification.
If you are interested for results (best run in NVidia Geforce and later cards): http://homepages.nsys.by:8101/~yvgtest/NewHouse/WebStart/ Vladimir A. Vernikovski Programmer ------------------------------------------- JPROOF Technologies Ltd. ----- Original Message ----- From: "Smith, David" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 7:53 PM Subject: [JAVA3D] Animation Tips? > Does anyone have any tips or heads-up on developing > your own animation system in Java3D? A couple requirements > are the ability to animate at all levels, object, geometric, > and geometry attributes. Also, I want to be able to > control the playback rate/frame rate. > > I have browsed the archives and some of the issues > seem to be : > > 1) Finding the right timer. System.currentTimeMillis is > OS dependent. Others created JNI to the OS(Windows for example > to call QueryPerformanceTimer()). Some were saying look at > JMF, Timer. So is there a final verdict on what is the > best cross-platform timer to use? > > 2) To use or not to use the J3D Behavior framework, or just > do it yourself in Mixed/Immediate mode rendering. > > 3) <Insert your concerns & questions here> > > Thanks, > -DaveS > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
