From what I've learnt it seems the right thing to do. For fast paced action games with high graphics requirement then jogl seems to be your best bet.. Anything else, Java3D is a far more logical move..
That being said, we do _need_ 1.4 to write really nice professional looking games.. so, is there an answer or an expected time we'll have an answer for the future of Java3D 1.4 ?
Kev
James Black wrote:
Kevin Glass wrote:
Just been looking at the new java community site over at www.java.net, which apart from being a poor shade of the former www.javagaming.org, doesn't actually seem to mention Java3D as a project at all?
Is this because Java 3D isn't going to be an open project, or is Java 3D not going to get continued support?
I'm not drawing any conclusions, did I just miss Java 3D?
From what I saw at JavaOne they are not dropping Java3D, but they are working on making a java 3d implementation work on mobile devices. I saw a really cool demo of a ski jump game on a nokia cell phone. <g>
For game developers there is a suggestion to use the new Java Open GL bindings rather than using Java3D for games similar to Quake.
-- "We do not lose our identity in our relations with others; in part, at least, we achieve our identity by those relations." Tony Blair, 1993
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