Hi,
for me it occurs all the time (even when it is not blended), but that's
right, that's worse with low values. I will try with the beta 2.
Thank you all and sorry for the big file.
Olivier

----- Original Message -----
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 02, 2002 10:15 PM
Subject: Re: [JAVA3D] appearance problem


> Hi Olivier,
>
>   I try the test program if I do
>
>
>   app0.setTransparencyAttributes(  new TransparencyAttributes(
>                                 TransparencyAttributes.BLENDED,
>                                 0.7f));
>
> the program works fine but if I do
>
> app0.setTransparencyAttributes(  new TransparencyAttributes(
>                                 TransparencyAttributes.BLENDED,
>                                 0.1f));
>
> it will show artifact as described.
>
> The difference is only the transparency alpha value set
> which is not big enough. For small alpha value the object
> is close to opaque so blending them together with z buffer
> off will cause the artifact.
>
> - Kelvin
> ----------------
> Java 3D Team
> Sun Microsystems Inc.
>
>
> >Date: Thu, 02 May 2002 20:06:10 +0200
> >From: Olivier Tassy <[EMAIL PROTECTED]>
> >Subject: Re: [JAVA3D] appearance problem
> >To: [EMAIL PROTECTED]
> >MIME-version: 1.0
> >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4807.1700
> >X-Priority: 3
> >X-MSMail-priority: Normal
> >Delivered-to: [EMAIL PROTECTED]
> >
> >Thank you all for your help.
> >I finally found a way to solve my problem.
> >I use
> >          TransparencyAttributes t_attr = new TransparencyAttributes(
> >                      TransparencyAttributes.BLENDED,
> >                      0.3f,
> >                      TransparencyAttributes.BLEND_SRC_ALPHA,
> >                      TransparencyAttributes.BLEND_ONE
> >          );
> >          app0.setTransparencyAttributes( t_attr );
> >
> >instead of
> >            app0.setTransparencyAttributes(new
> >TransparencyAttributes(TransparencyAttributes.BLENDED, 0.3f));
> >
> >
> >I send you a little soft (and a nice frog) to see the problem (see the
> >initappearance() method).
> >
> >
> >PS. I am still working with the beta1 but the problem seems to be the
same
> >with the beta2 (Thank you Scott).
> >
> >
> >----- Original Message -----
> >From: "Chien Yang" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Thursday, May 02, 2002 5:59 PM
> >Subject: Re: [JAVA3D] appearance problem
> >
> >
> >> Olivier,
> >>
> >>         Are you using j3d1.3beta2 ? If yes, this is regression bug ?
> >> It looks more like an winding order problem, but we're happy to look
into
> >> it if you've a test program for us.
> >>
> >> thanks,
> >>
> >>         Chien Yang.
> >>         Java 3D Team.
> >>
> >>
> >>
> >> > Date: Thu, 02 May 2002 15:00:09 +0200
> >> > From: Olivier Tassy <[EMAIL PROTECTED]>
> >> > Subject: Re: [JAVA3D] appearance problem
> >> > To: [EMAIL PROTECTED]
> >> > MIME-version: 1.0
> >> > X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4807.1700
> >> > Content-transfer-encoding: 7bit
> >> > X-Priority: 3
> >> > X-MSMail-priority: Normal
> >> > Delivered-to: [EMAIL PROTECTED]
> >> >
> >> > Hi,
> >> > all my objects' PolygonAttributes  are already  in CULL_NONE mode.
> >> > When these object are double sided and transparent, the problem does
not
> >> > occur (with a blender only). but I need some opaque shapes too.
> >> >
> >> >
> >> > ----- Original Message -----
> >> > From: "Artur Biesiadowski" <[EMAIL PROTECTED]>
> >> > To: <[EMAIL PROTECTED]>
> >> > Sent: Thursday, May 02, 2002 2:30 PM
> >> > Subject: Re: [JAVA3D] appearance problem
> >> >
> >> >
> >> > > Olivier Tassy wrote:
> >> > > > Hello,
> >> > > >
> >> > > > I have got a strange problem with my 3D objects appearance:
several
> >> > > > parts of the shape seem to miss and these parts are not the same
> >when I
> >> > > > rotate this object. This is worse when the shape 3d is double
sided
> >(see
> >> > > > picture).
> >> > >
> >> > > It looks exactly like problem with winding order. Some of your
> >polygons
> >> > > are facing back. Either correct your geometry (by specyfing all
> >vertices
> >> > > counter-clockwise looking from outside of model) or set
> >> > > PolygonAttributes of appearance to CULL_NONE.
> >> > >
> >> > > Artur
> >> > >
> >> > >
> >> >
>
>===========================================================================
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> >> > body
> >> > > of the message "signoff JAVA3D-INTEREST".  For general help, send
> >email to
> >> > > [EMAIL PROTECTED] and include in the body of the message
"help".
> >> > >
> >> >
> >> >
>
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> >>
> >>
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>
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