Florin Herinean wrote:
You know that I've played with GL4java, which is pretty much like jogl. My
experience was terrible. Apart from good performance, the lack of a high
level API stopped me to continue in that direction. Of course, if java3d
will be dropped, then I'll have to go over to jogl, but I do hope that
java3d will remain on the market, since at the moment is the only high level
3d api present. The ideea of rewritting again all the functionality already
present in java3d in order to move to jogl is quite annoying for me. I
really like java3d and the way it is structured.
Java3D is being used in a commercially-available game (Law & Order) so
it is able to be used in these products. But, java3D has a different
domain than jogl, and it is important to know when to use which.
Since Sun has made a gaming group it is unlikely they will drop either
product, imho.
I hope that somebody responsible will read my suggestions and think
seriously about them. What seemed to be impossible with java3d and GL4java
now looks very *possible*, since both jogl and java3d sit under the same
umbrella.
My impression is that they won't combine the two, since they do have
different domains, and they want jogl to be as fast as possible, and not
be burdened by anything that java3d needs done.
--
"We do not lose our identity in our relations with others; in part, at least, we achieve
our identity by those relations." Tony Blair, 1993
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