> > Don't think so. There already is an 'efficient opengl-based scene graph > > written in Java'. > > > > there were already OpenGL bindings for java too, didn't stop them.
Ok, your point :) But the other OGL bindings haven't been Suns.... =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".