> > Don't think so. There already is an 'efficient opengl-based scene graph
> > written in Java'.
> >
>
> there were already OpenGL bindings for java too, didn't stop them.

Ok, your point :)
But the other OGL bindings haven't been Suns....

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to