Florin,

> You know that I've played with GL4java, which is pretty much like jogl. My
> experience was terrible. Apart from good performance, the lack of a high
> level API stopped me to continue in that direction.

I thought Gl4Java did have GLUT libraries?
But I notice that the reference to them on the GL4Java docs page
(http://gl4java.sourceforge.net/docs/overview/benefits.html) no
longer works.

There's also a reference to jFree-D on GL4Java's home page
(http://www.jausoft.com/gl4java.html) which was a free implementation
of Java 3D on top of GL4Java and JOGL -- that no longer works either.
I think it was circulating during 1999 then disappeared.
The author was Jean-Christophe Taveau
([EMAIL PROTECTED])

The JOGL home page (http://copa.pajato.com/jogl/jogl.html)
refers to a Java 3D implementation by Andy King.
His home page is available (http://www.magma.ca/~aking/), but the link
to his Java stuff is down!!

There seems to have been lots of work on adding scene graph capabilities.
But it's all mysteriously disappeared....... :)

- Andrew

-----------------------------------------------------------------------------
Dr. Andrew Davison             E-mail: [EMAIL PROTECTED]
Dept. of Computer Engineering  Fax: +66 74 212895 (then 201 after office hrs)
Prince of Songkla University      Tel: +66 74 211030 x2240 (then x316)
Hat Yai, Songkhla 90112, Thailand  or: +66 74 212895 x316
http://fivedots.coe.psu.ac.th/~ad

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