Florin, > You know that I've played with GL4java, which is pretty much like jogl. My > experience was terrible. Apart from good performance, the lack of a high > level API stopped me to continue in that direction.
I thought Gl4Java did have GLUT libraries? But I notice that the reference to them on the GL4Java docs page (http://gl4java.sourceforge.net/docs/overview/benefits.html) no longer works. There's also a reference to jFree-D on GL4Java's home page (http://www.jausoft.com/gl4java.html) which was a free implementation of Java 3D on top of GL4Java and JOGL -- that no longer works either. I think it was circulating during 1999 then disappeared. The author was Jean-Christophe Taveau ([EMAIL PROTECTED]) The JOGL home page (http://copa.pajato.com/jogl/jogl.html) refers to a Java 3D implementation by Andy King. His home page is available (http://www.magma.ca/~aking/), but the link to his Java stuff is down!! There seems to have been lots of work on adding scene graph capabilities. But it's all mysteriously disappeared....... :) - Andrew ----------------------------------------------------------------------------- Dr. Andrew Davison E-mail: [EMAIL PROTECTED] Dept. of Computer Engineering Fax: +66 74 212895 (then 201 after office hrs) Prince of Songkla University Tel: +66 74 211030 x2240 (then x316) Hat Yai, Songkhla 90112, Thailand or: +66 74 212895 x316 http://fivedots.coe.psu.ac.th/~ad =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".