> There he mentions "jsg - an efficient opengl-based scene graph > written in Java (not yet available)". > > Perhaps this is what will be offered on top of JOGL.
Don't think so. There already is an 'efficient opengl-based scene graph written in Java'. > > Did anyone attend this session? > Yes, me. It was about vertex/pixel shader programming. If you are familiar with the basic ideas of that, there wasn't anything new (which in principle was true for all JavaOne sessions I visited). - J =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".