I have also invested a fair bit of time and money learning Java 3D, and I
agree totally that scene graphs are the way to go.  Java3D does seem to be
very well thought out like most of Sun's work - the advantage of a
professional and paid team of programmers I guess.  But the problem I guess
is that this professional team costs money which is the disadvantage of using
a commercial yet free API - Sun has to see some sort of value, or ROI else
why should they keep developing it?

What would the legal issues be of porting of the API I wounder.  If you didn't
look at their source code, would you be free to do what you want licensing
wise or would you be bound in some way to Sun?

Will.

On Tuesday 24 June 2003 10:47, David Yazel wrote:
> I have not heard that Java3D is dead.  After 4 years of work I sure hope it
> isn't.
>
> But if worse comes to worse it would not be horrendous to write a renderer
> for the Java3D scene graph, especially if you are porting a specific app.
> I am convinced scene graphs are the way to build large 3D apps, and the
> Java3D scene graph is nicely thought out.
>
> I did hear that they would be back off of aggressivly persuing 1.4 of
> Java3D.  That could be interpreted as "dieing" but I am not sure.

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