I found this
link interesting...
I never
thought 3D graphics performance
was so good
using just AWT. I thought
the mere
copying of arrays of data on
a
java.awt.Canvas was a bottleneck without
going to
hardware.
Or am I
missing something? Perhaps I
will email
the guy.
-DaveS
-----Original Message-----
From: Alessandro Borges [mailto:[EMAIL PROTECTED]
Sent: Tuesday, June 24, 2003 2:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUTSome time ago I was wondering how to design a high level 3D API in java, with JNI, targeting multiple platforms.In small words i think something like this :java 3D lib(common for all platforms)|----------a interface for JNI calls(all current features ofOGL)----------|| -- |Win32 native| |implementation|| -- |Linux native| |implemetation|| -- |Solaris native| | implementation|| -- | Apple, etcOk, seens obvious after ready, isn't?I guess with JOGL as the multiplatform bridge for the high level API (Java3D ?) this becomes easier and faster to release in all platforms. And both can have its own development schedule.This API (Java3D ?) can have a big jump by using a near like above design with JOGL. And a small team can develop and improve new features in short time ;-)I will be very happy if the future is Java3D & JOGL, and not Java3D vs JOGL.Alessandro----- Original Message -----From: "Paul Pantera" <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Tuesday, June 24, 2003 2:11 PMSubject: Re: [JAVA3D] Java 3D, GL4Java, JOGL, GLUT> > Date: Mon, 23 Jun 2003 14:25:54 -0700
> > From: Justin Couch
> > Subject: Re: Java 3D, GL4Java, JOGL, GLUT
> >
> > John Wright wrote:
> > Who controls JOGL? Per java.net this is "athomas djp gamesadmin
> > kbr". You might have looked at the wrong one. The Java Open AL
> > (JOAL) is lead by "athomas". I have a strong feeling that that
> > is Athomas Goldberg. If so, the API is in _very_ good hands.
> > -- Justin Couch
> > http://www.vlc.com.au/~justin/
> > Java Architect & Bit Twiddler http://www.yumetech.com/
> > Author, Java 3D FAQ Maintainer http://www.j3d.org/
>
> And djp is Dan Petersen, former project lead of Java 3D. Sun is
> behind jogl.
>
> From what I understand, the decision was made by the new games group
> (headed by Java 3D architect Doug Twilleager) that Sun needed to
> support OpenGL bindings for Java. The most advanced open source
> implementation was called "Jungle" so that was adopted and its
> name changed to jogl. It supports OpenGL 1.4, whereas gl4java
> is only up to 1.3.
>
> I don't think anyone at Sun actually works on jogl full time,
> because it's open source. But it is being promoted and backed as
> the standard OpenGL bindings for Java.
>
> The forum for jogl is closed. They are sending people to the
> javagaming.org forums or the [EMAIL PROTECTED] mailing
> list.
>
> -Paul Pantera
> http://www.presidiolabs.com
>
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