So this looks like an appropriate point to toss out a bit of marketing:

Xj3D has it's own internal scenegraph layer for OpenGL that sits between
X3D/VRML97 and OpenGL calls. Far less complex than Java3D, but it's a
good framework to start with. If people are interested we can always
break it out as a separate project.

If it has support for transparent objects, textured objects etc etc, then I'd be interested in having a play at least, maybe you fancy porting/having it ported to jogl? :), lets face it, if your using GL4Java atm it won't take long to search and replace a few times :)

Cheers

Jeremy

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Code page: http://www.newdawnsoftware.com/

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