The scenegraph-"capabilities" of Java3D are more debilating than of any use.
I couldn't disagree more, it's java3ds scene graph stuff that makes it worth using in spite of any other short comings. Not having to worry about the low level stuff (transparency sorting etc) means you can worry about what really makes your system worth implementing
-introduce a real high-level api, which supports VRML, 3D file loaders, advanced intersection, NURBS and what else
see com.sun.loaders package and j3d.orgs list of loaders, generic loaders only work if you have some common format to load the objects into, in this case, the scene graph, yet another reason to have one. VRML loaders for j3d exist, *most* 3d applications don't use it, not saying thats good or bad, just that most don't.
-low-level access to OpenGL or DirectX
As I understand it this is in/planed for j3d 1.4 .... eventually
But as long as I´m not sure what sun has planned for the future, I will use OpenGL-bindings. Even if Sun stops Java3D I can continue my work and I believe there will always be a OpenGL binding available!
What I would like to see is a java3d like scene graph that means I can port my existing code over the top of jogl easily, for now I'm sticking to java3d as it does what I want (and from what I've read lots of others agree with me), it *seems* that 1.3.x bug fixes may appear still even before we know when/what is going on with j3d 1.4 (other than 'it's in a holding pattern')
I think too many people are eager to jump ship even though this one isn't sinking (yet?), it's just going to be a while before the shiny new ships ready.
Anyway, thats my rant over :)
Jeremy
--
Homepage: http://www.computerbooth.com/ Code page: http://www.newdawnsoftware.com/
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
