MisterXen wrote:

huge overhead, since I have to manage "visible"-state for each sphere
primitive and management of the states is a real pain! And building a
complete scene tree for each frame is impossible! In OpenGL I can do per
frame (immediate mode) what I want to draw! Any ideas how I could do that
with Java3D??? I think no!

Sure. Use the RenderingAttribute class and call setVisible(). Only call it on objects that have changed state this frame.

So far from your comments, you are appearing to be extremely ignorant
about what scene graphs are and how they function in general. I suggest
you do a heap more reading first before you claim anything more about
what j3D can and cannot do. Other very salient points you seem to have
completely ignored are things like culling, multipipe rendering, state
sorting inbuilt picking and many many more features that would take you
hundreds of hours to implement if you were to start from scratch.


Fine, but there are still important functions missing. Can you access any
buffers in Java3D? I think no!

Yes. The only one currently not available is the Stencil Buffer.


--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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Neither man nor woman is the measure of all things. Every organism
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                                              - Greg Bear, Slant
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