Not to mention:
1) support for stereoscopic rendering
2) a realistic view model that takes the viewers realf life phyical
position into account
3) ALL the other benefits of Java (threading, utilities, etc)
4) a full vector math library

Arguments about Java3D not adding anything to OpenGL are the same as
arguments like Java Vs. C++.  They are stupid, and usually wrong.

The very fact that the entire notion of a scene graph was questioned leads
me to wonder why I am even wasting my time writing this email.

Ian

On Thu, 26 Jun 2003, Alessandro Borges wrote:

> Did you read my mind ?
> Alessandro
>
> Justin wrote:
> > So far from your comments, you are appearing to be extremely ignorant
> > about what scene graphs are and how they function in general. I suggest
> > you do a heap more reading first before you claim anything more about
> > what j3D can and cannot do. Other very salient points you seem to have
> > completely ignored are things like culling, multipipe rendering, state
> > sorting inbuilt picking and many many more features that would take you
> > hundreds of hours to implement if you were to start from scratch.
>
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