You are right. I've just thought about having all nodes at the same level in the j3d scenegraph and manage them with a cyclic graph logic. I was just wondering if it is possible, for instance, to decompose a cyclic graph into a set of acyclic graphs.
Thank you!
 
Fausto Mancini
 
----- Original Message -----
Sent: Monday, June 30, 2003 10:07 AM
Subject: Re: [JAVA3D] [cyclic scene graph]

Hm, the data structure being cylcic doesn't mean that the rendering scenegraph has to be cyclic as well. For a graph renderer, why not keep nodes and connections in seperate, flat lists (or better: BranchGroups)?
 
- J
 
----- Original Message -----
Sent: Monday, June 30, 2003 9:00 AM
Subject: [JAVA3D] [cyclic scene graph]

Hi all java3d interest group.
 
I'm a researcher from Milan (Italy). We are using java3d for scientific visualization...
I've a question, and I hope this could be interesting for other members of the community...
I know that java3d scenegraph is acyclic (no loops), but I need to represent a cyclic graph-structure.
Is there any work-around to do that? Is it possible to "simulate" a cyclic graph using acyclic graph(s).
 
Thank you in advance for your attention,
 
Fausto Mancini
 

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