I am trying to manage a scene modeled by a graph. The problem is that the
graph is cyclic (a node can have more than one parent).
It is typical of some mechanism where you have more links connected to the
same joint.
It is not only a problem of visualization...

Thank you.


----- Original Message -----
From: "Lars Huttar" <[EMAIL PROTECTED]>
To: "'Fausto Mancini'" <[EMAIL PROTECTED]>
Sent: Monday, June 30, 2003 11:24 PM
Subject: RE: [JAVA3D] [cyclic scene graph]


Fausto,
Could you explain more? Are you trying to draw an actual picture of a graph?
Or some scene that is modeled by a graph?

Currently I'm working on a scene consisting of eight cubes connected to each
other
in a "ring".
For the scene graph I'm using a chain structure:

BG
|
TG
| \
TG `cube
| \
TG `cube
  \
   `cube

etc.

Of course it doesn't connect the last cube back to the first,
so I'll have to handle that part manually.

Lars


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Fausto
Mancini
Sent: Monday, June 30, 2003 2:00 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] [cyclic scene graph]


Hi all java3d interest group.

I'm a researcher from Milan (Italy). We are using java3d for scientific
visualization...
I've a question, and I hope this could be interesting for other members of
the community...
I know that java3d scenegraph is acyclic (no loops), but I need to represent
a cyclic
graph-structure.
Is there any work-around to do that? Is it possible to "simulate" a cyclic
graph using acyclic
graph(s).

Thank you in advance for your attention,

Fausto Mancini

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