Hi, I would appreciate any help on two problems.
1) I have a problem whereby I would like to rotate, zoom, pan only the = top parent object and like all its children to rotate with it.Also I would = like it so that if I select a child part it rotates everything also. Unfortuateley at the moment if I select any part on my assembly each = part can be individually rotated, zoomed etc !. I have been using a vrml = loader to load the initial scene model, add it to the canvas and then add = further child shapes to this via the loader. I have attached the = PickRotateBehavior function to get mouse control. I would also like to click on a shape and = get its x,y,z coords via a PickMouseBehavior attached to the canvas. I = thought this may be causing the problem but I have omitted this and there is = still rotation problems ! 2) I have a starting shape which I would like to add objects to the = front and the back. I use a pick behavior to determine the closest x,y,z = point. This works fine and I get a sensible x,y,z coords if I click on say the front. If I spin the initial shape around and click on the back the = x,y,z coords I receive are garbarge !. If the initial front shape was not = added previously the results would have been good !. Why would this effect the results ? Thanks for any help Paul ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".