Hi,

I would appreciate any help on two problems.

1) I have a problem whereby I would like to rotate, zoom, pan only the = top
parent object and like all its children to rotate with it.Also I would =
like it so that if I select a child part it rotates everything also.
Unfortuateley at the moment if I select any part on my assembly each = part
can be individually rotated, zoomed etc !. I have been using a vrml = loader
to load the initial scene model, add it to the canvas and then add = further
child shapes to this via the loader. I have attached the =
PickRotateBehavior function to get mouse control. I would also like to click
on a shape and = get its x,y,z coords via a PickMouseBehavior attached to
the canvas. I = thought this may be causing the problem but I have omitted
this and there is = still rotation problems !

2) I have a starting shape which I would like to add objects to the = front
and the back. I use a pick behavior to determine the closest x,y,z = point.
This works fine and I get a sensible x,y,z coords if I click on say the
front. If I spin the initial shape around and click on the back the = x,y,z
coords I receive are garbarge !. If the initial front shape was not = added
previously the results would have been good !. Why would this effect the
results ?

Thanks for any help

Paul

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