Probably your difficulty is that something else is setting
(transforming) the LegTG and thus overwriting the RotInt changes.

- John Wright
Starfire Research

Botha Levente wrote:
Hi

I know that this is borring already but please tell me (somebody) why
doesn't rotates that interpolators i add to my transformgorups at other
place then createSceneGraph method?

So i will describe the situation again:

I could successfully add and interpolator to my class (here is a simple
sketch):
    LegTG
   /      \
 sTG     RotInt (sTG)
  |
 jointTG
  |
 footTG

In my createSceneGraph class i build up my graph with the help of
classes like this one. But they doesn't make any rotation.
If i add an Interpolator in my createSceneGraph to my body class (which
the part classes are connected to) it rotates well.

I hope you can understand my question. It's quite long and not so
correct.

Thank you!


Bye, Levi

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".


=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to