Probably your difficulty is that something else is setting (transforming) the LegTG and thus overwriting the RotInt changes.
- John Wright Starfire Research
Botha Levente wrote:
Hi
I know that this is borring already but please tell me (somebody) why doesn't rotates that interpolators i add to my transformgorups at other place then createSceneGraph method?
So i will describe the situation again:
I could successfully add and interpolator to my class (here is a simple sketch): LegTG / \ sTG RotInt (sTG) | jointTG | footTG
In my createSceneGraph class i build up my graph with the help of classes like this one. But they doesn't make any rotation. If i add an Interpolator in my createSceneGraph to my body class (which the part classes are connected to) it rotates well.
I hope you can understand my question. It's quite long and not so correct.
Thank you!
Bye, Levi
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