I guess your texture is set as boundary model WRAP. Use the default model.
Read Texture javadocs.

Alessandro

----- Original Message -----
From: "Sebastian Senge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 05, 2003 7:41 AM
Subject: [JAVA3D] NORMAL_MAP Sphere texturing problem


> Hi.
>
> I use the TexCoordGeneration class with NORMAL_MAP mode to apply a
> texture to a sphere. The effect achieved wiht this NORMAL_MAP flag is
> exactly what i need, but the problem is that the texture image appears
> four times on the surface of the sphere (indepently of the image size).
> I want the texture image only to appear one time on the surface of the
> sphere.
>
> Any advices ?
>
> Thanks.
>
>
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