I guess your texture is set as boundary model WRAP. Use the default model. Read Texture javadocs.
Alessandro ----- Original Message ----- From: "Sebastian Senge" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 05, 2003 7:41 AM Subject: [JAVA3D] NORMAL_MAP Sphere texturing problem > Hi. > > I use the TexCoordGeneration class with NORMAL_MAP mode to apply a > texture to a sphere. The effect achieved wiht this NORMAL_MAP flag is > exactly what i need, but the problem is that the texture image appears > four times on the surface of the sphere (indepently of the image size). > I want the texture image only to appear one time on the surface of the > sphere. > > Any advices ? > > Thanks. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
