> I guess your texture is set as boundary model WRAP. Use the default model. > Read Texture javadocs. >
Thanks. Unfortunately, the default is the WRAP model. I used the setBoundary[S,T]() methods to set the mode to CLAMP. This solves my problem that the texture appears multiple times on the surface but the left-over texture image is placed in the upper right corner of the visible part of the sphere. I can`t figure out how to center the texture on the sphere surface. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
