I solved it.
I used the Transform3D object of the texture to center it (->
Transform3D.setTranslation()).


> Thanks. Unfortunately, the default is the WRAP model. I used the
> setBoundary[S,T]() methods to set the mode to CLAMP. This solves my
> problem that the texture appears multiple times on the surface but the
> left-over texture image is placed in the upper right corner of the
> visible part of the sphere. I can`t figure out how to center the texture
> on the sphere surface.

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