Simon Heffer wrote:

Ok - silly me, so the rotation hasn't anything to do with the stereo being
the wrong way round - that's down to the CAVE configuration. I can't touch
that as lots of other software uses it (and works fine) So this still comes
down to not be able to access the separate outputs on the graphics cards.
Is this a problem with the SGI port of Java3D or fundamental to the way
Java3D works(or doesn't)? Anybody out there got a multi-headed graphics card
that presents as two devices in Java3D?


We have 4 graphics cards running 4 stereo displays here, but ours is a
Sun 6800.  I haven't had success yet with another group's SGI to have
the Java3D (1.3.1) recognize their Infinite Reality graphics cards
properly, I get a JNI pinning lock issue.  In any case, if you're
actually getting stuff on the screens, you're most of the way there!
Any adjustment to the orientation of the image on the floor you should
be able to make using an appropriate transformation matrix in
setTrackerBaseTo(Left|Right)ImagePlate method of Screen3D.

Regards,
Paul

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