We tried this but unfortunately it doesn't work. The ScreenAttribute affects the Screen3D object which is the same for left and center in your suggested config. Looks like the syntax is a bit loose in this case and so lets you do stuff that doesn't work.
------------------- > I think you should be able to create screens on the same device, no? > > e.g. in our ConfiguredUniverse file we have > > (NewScreen left 0) > (NewScreen center 1) > (NewScreen right 2) > (NewScreen floor 3) > > (ScreenAttribute left PhysicalScreenWidth 2.438) > (ScreenAttribute left PhysicalScreenHeight 2.438) > (ScreenAttribute left WindowSize NoBorderFullScreen) > (ScreenAttribute left TrackerBaseToImagePlate > (( 0.0 0.0 -1.0 1.219) > ( 0.0 1.0 0.0 0.000) > ( 1.0 0.0 0.0 1.219))) > ... > > To represent :0.0, :0.1, :0.2 and :0.3 > > You have a double-wide :0.0 and :0.1 to give you the 4 screens right? > > So you might be able to try to put two screens per X screen, covering > one half each: > > (NewScreen left 0) > (NewScreen center 0) > (NewScreen right 1) > (NewScreen floor 1) > > (ScreenAttribute left PhysicalScreenWidth your_L_width) > (ScreenAttribute left PhysicalScreenHeight your_L_height) > (ScreenAttribute left WindowSize > your_horizontal_resolution your_vert_resolution) > ... > (ScreenAttribute center PhysicalScreenWidth your_C_width) > (ScreenAttribute center PhysicalScreenHeight your_C_height) > (ScreenAttribute center WindowSize > your_horizontal_resolution your_vert_resolution) > ... > > where left's setLocation is (0,0), and center's is > (your_horizontal_resolution+1, 0). I don't rememeber the exact syntax > for this at the moment though. And of course each "screen" has its own > image to tracker base transformation matrix, so you can orient them any > way you want. > > Let me know if this works for you! > > >I wish! Unfortunately as Java3D only sees our 2 cards (and not the outputs) > >we have to put both the right wall and floor Canvas3D on the same screen. > >This means we can't alter screen based stuff without screwing up one canvas > >or the other. > > > >It gets even better 'cos the floor's a different size to the walls. Any > >thoughts how to fix that? At the moment I have a different ViewPlatform for > >each wall with a transform group above to alter the view, it sort of works > >but the floor (or right wall) doesn't quite match. I've a feeling this is an > >SGI problem 'cos our NT box with a two-headed NVidia card just works. > >(mutter,mutter) > > > >Thanks anyway, > > > >Simon > > > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".