e.g. in our ConfiguredUniverse file we have
(NewScreen left 0) (NewScreen center 1) (NewScreen right 2) (NewScreen floor 3)
(ScreenAttribute left PhysicalScreenWidth 2.438) (ScreenAttribute left PhysicalScreenHeight 2.438) (ScreenAttribute left WindowSize NoBorderFullScreen) (ScreenAttribute left TrackerBaseToImagePlate (( 0.0 0.0 -1.0 1.219) ( 0.0 1.0 0.0 0.000) ( 1.0 0.0 0.0 1.219))) ...
To represent :0.0, :0.1, :0.2 and :0.3
You have a double-wide :0.0 and :0.1 to give you the 4 screens right?
So you might be able to try to put two screens per X screen, covering one half each:
(NewScreen left 0) (NewScreen center 0) (NewScreen right 1) (NewScreen floor 1)
(ScreenAttribute left PhysicalScreenWidth your_L_width) (ScreenAttribute left PhysicalScreenHeight your_L_height) (ScreenAttribute left WindowSize your_horizontal_resolution your_vert_resolution) ... (ScreenAttribute center PhysicalScreenWidth your_C_width) (ScreenAttribute center PhysicalScreenHeight your_C_height) (ScreenAttribute center WindowSize your_horizontal_resolution your_vert_resolution) ...
where left's setLocation is (0,0), and center's is (your_horizontal_resolution+1, 0). I don't rememeber the exact syntax for this at the moment though. And of course each "screen" has its own image to tracker base transformation matrix, so you can orient them any way you want.
Let me know if this works for you!
I wish! Unfortunately as Java3D only sees our 2 cards (and not the outputs) we have to put both the right wall and floor Canvas3D on the same screen. This means we can't alter screen based stuff without screwing up one canvas or the other.
It gets even better 'cos the floor's a different size to the walls. Any thoughts how to fix that? At the moment I have a different ViewPlatform for each wall with a transform group above to alter the view, it sort of works but the floor (or right wall) doesn't quite match. I've a feeling this is an SGI problem 'cos our NT box with a two-headed NVidia card just works. (mutter,mutter)
Thanks anyway,
Simon
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