-------------------
> Simon Heffer wrote:
>
> >Ok - silly me, so the rotation hasn't anything to do with the stereo
being
> >the wrong way round - that's down to the CAVE configuration. I can't
touch
> >that as lots of other software uses it (and works fine) So this still
comes
> >down to not be able to access the separate outputs on the graphics cards.
> >Is this a problem with the SGI port of Java3D or fundamental to the way
> >Java3D works(or doesn't)? Anybody out there got a multi-headed graphics
card
> >that presents as two devices in Java3D?
> >
> >
> We have 4 graphics cards running 4 stereo displays here, but ours is a
> Sun 6800.  I haven't had success yet with another group's SGI to have
> the Java3D (1.3.1) recognize their Infinite Reality graphics cards
> properly, I get a JNI pinning lock issue.  In any case, if you're
> actually getting stuff on the screens, you're most of the way there!
> Any adjustment to the orientation of the image on the floor you should
> be able to make using an appropriate transformation matrix in
> setTrackerBaseTo(Left|Right)ImagePlate method of Screen3D.
>
> Regards,
> Paul
>
>
I wish! Unfortunately as Java3D only sees our 2 cards (and not the outputs)
we have to put both the right wall and floor Canvas3D on the same screen.
This means we can't alter screen based stuff without screwing up one canvas
or the other.

It gets even better 'cos the floor's a different size to the walls. Any
thoughts how to fix that? At the moment I have a different ViewPlatform for
each wall with a transform group above to alter the view, it sort of works
but the floor (or right wall) doesn't quite match. I've a feeling this is an
SGI problem 'cos our NT box with a two-headed NVidia card just works.
(mutter,mutter)

Thanks anyway,

Simon
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