DirectX 9 actually talks to the .net runtime, so you can use it with C#  or Managed 
C++ which should save a whole bunch of memory worries.

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Nicholas Pappas
Sent: 31 October 2003 14:42
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] developing a 3d desktop


> im doing this for my final year project.Yes im planning to replicate the windows 
> desktop and make it into 3d and put it ontop of the current windows desktop sort of 
> like a skin.I have yet to determine which language i need to use to do this, that is 
> why im trying to find out if java3d can do all of this.......i have a time limit of 
> 6 months to finish this project and im a beginner in Java.I have found a site that 
> uses c++ and lingo to do such a desktop.And about directx, you said that it would 
> work better with the windows shell, if so.......do i have to use just directx only 
> or do i have to mix and match with other languages?
> which language do you think i should use, c++, java3d, or directx for this project?

        DirectX is probably your best choice for this, in my opinion.
DirectX is not a language, it is an API -- so you will need to use a
different language in order to code it.  Java3D, for example, can be used
to hook into DirectX, or OpenGL, on a Windows platform.
        I would suggest C++ in order to work with DirectX.  You will find
many references and sample programs out there using Visual C++ and MFC to
code for DirectX.  You can even find Visual Basic examples, if you have a
death wish and want to try and do it all in VB. ;)

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