But also ATI are very bad at OpenGL - it is one area where, afaik, Nvidia still do a little better.
-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Christian Britton Sent: 31 October 2003 17:01 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] developing a 3d desktop Just a note on DirectX Java 3D and ATI Radeon cards: I get DOUBLE the FPS using DirectX versus OpenGL. OLDER cards should be getting higher FPS on OpenGL Java 3D than DirectX. The cards released in the past 2 years are strongly DirectX optimized. CHRIS ----- Original Message ----- From: "Alessandro borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 31, 2003 7:28 AM Subject: Re: [JAVA3D] developing a 3d desktop > Hi, > > Just a few explanations: > * DirectX is a API for 3D,2D Sound, etc. Commonly it > is used in C++ programms, but can be used by another > languages, using a king of bridge. Runs on Windows > platform only. > > * There is a Java3D OpenGL and Java3D DirectX, this > last is a Windows only version (using DX 8.1 or > higher). Some old/cheap video card runs Java3D DirectX > better. The new ones (GForce, etc) runs both fine, > OpenGL slightly better/faster. > > My toughts about your project: > It is very interesting. You just have to consider > how complex it can be. > Windows is build around Explorer. You can do a kind > of Explorer 3D, with some (3D) icons to click, > drag,select, etc. You can also execute programs, > creating Process instances by calling > Runtime.exec(cmdString). > > About using C++/DirectX : It will not be easier this > way. DirectX is very low level, and something hard to > program. I think it : This is not a option, is a > suicide. Just 6 months... > > Sometime ago I found a small, pure 3D software, scene > graph based, Java 3D API called IDX3D. > There is a "click and open" demo that can inspire > you : > http://www.idx3d.ch/idx3d/demo10.html > > The main page is : > http://www.idx3d.ch/idx3d/idx3d.html > > Of course you can use Java3D hardware capabilities to > go to full screen at full speed. > > Pieces to build your project using Java/Java3D > (tips): > * cubes as folders and files; > * click in a cube to open a folder or to run a > executable file; > * a toolbar in the botton to show info about that > cube under mouse arrow (like used on that demo10 > above); > * a cube to go to a upper folder level; > * run programs as Process from Runtime.exec; > > steps to do it: > * learn how to pick, drag and select things within a > Java3D scene - See java3D demos; > * learn how to run applications from a Java > application (JavaWorld site has several articles about > it); > * build a good looking scene ;)But avoid a quake like > enviroment. This is a Explorer not a FPS game. > > If well done, your application can run on another > platforms, as Linux. > > Alessandro Borges > > > > > > --- stereo typical <[EMAIL PROTECTED]> > escreveu: > thanks for your reply, > > im doing this for my final year project.Yes im > > planning to replicate the windows desktop and make > > it into 3d and put it ontop of the current windows > > desktop sort of like a skin.I have yet to determine > > which language i need to use to do this, that is why > > im trying to find out if java3d can do all of > > this.......i have a time limit of 6 months to finish > > this project and im a beginner in Java.I have found > > a site that uses c++ and lingo to do such a > > desktop.And about directx, you said that it would > > work better with the windows shell, if so.......do i > > have to use just directx only or do i have to mix > > and match with other languages? > > which language do you think i should use, c++, > > java3d, or directx for this project? > > > > thank you > > > > > _______________________________________________________________________ > Desafio AntiZona: participe do jogo de perguntas e respostas que vai > dar um Renault Clio, computadores, cāmeras digitais, videogames e muito > mais! www.cade.com.br/antizona > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".