Just a note on DirectX Java 3D and ATI Radeon cards: I get DOUBLE the FPS
using DirectX versus OpenGL. OLDER cards should be getting higher FPS on
OpenGL Java 3D than DirectX. The cards released in the past 2 years are
strongly DirectX optimized.

CHRIS

----- Original Message -----
From: "Alessandro borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 31, 2003 7:28 AM
Subject: Re: [JAVA3D] developing a 3d desktop


> Hi,
>
>  Just a few explanations:
>  * DirectX is a API for 3D,2D Sound, etc. Commonly it
> is used in C++ programms, but can be used by another
> languages, using a king of bridge. Runs on Windows
> platform only.
>
> * There is a Java3D OpenGL and Java3D DirectX, this
> last is a Windows only version (using DX 8.1 or
> higher). Some old/cheap video card runs Java3D DirectX
> better. The new ones (GForce, etc) runs both fine,
> OpenGL slightly better/faster.
>
> My toughts about your project:
>   It is very interesting. You just have to consider
> how complex it can be.
>  Windows is build around Explorer. You can do a kind
> of Explorer 3D, with some (3D) icons to click,
> drag,select, etc. You can also execute programs,
> creating Process instances by calling
> Runtime.exec(cmdString).
>
>  About using C++/DirectX : It will not be easier this
> way. DirectX is very low level, and something hard to
> program. I think it : This is not a option, is a
> suicide. Just 6 months...
>
>  Sometime ago I found a small, pure 3D software, scene
> graph based, Java 3D API called IDX3D.
>  There is a "click and open"  demo that can inspire
> you :
> http://www.idx3d.ch/idx3d/demo10.html
>
>  The main page is :
> http://www.idx3d.ch/idx3d/idx3d.html
>
>  Of course you can use Java3D hardware capabilities to
> go to full screen at full speed.
>
>  Pieces to build your project using Java/Java3D
> (tips):
>   * cubes as folders and files;
>   * click in a cube to open a folder or to run a
> executable file;
>   * a toolbar in the botton to show info about that
> cube under mouse arrow (like used on that demo10
> above);
>   * a cube to go to a upper folder level;
>   * run programs as Process from Runtime.exec;
>
> steps to do it:
>  * learn how to pick, drag and select things within a
> Java3D scene - See java3D demos;
>  * learn how to run applications from a Java
> application (JavaWorld site has several articles about
> it);
>  * build a good looking scene ;)But avoid a quake like
> enviroment. This is a Explorer not a FPS game.
>
>  If well done, your application can run on another
> platforms, as Linux.
>
> Alessandro Borges
>
>
>
>
>
>  --- stereo typical <[EMAIL PROTECTED]>
> escreveu: > thanks for your reply,
> > im doing this for my final year project.Yes im
> > planning to replicate the windows desktop and make
> > it into 3d and put it ontop of the current windows
> > desktop sort of like a skin.I have yet to determine
> > which language i need to use to do this, that is why
> > im trying to find out if java3d can do all of
> > this.......i have a time limit of 6 months to finish
> > this project and im a beginner in Java.I have found
> > a site that uses c++ and lingo to do such a
> > desktop.And about directx, you said that it would
> > work better with the windows shell, if so.......do i
> > have to use just directx only or do i have to mix
> > and match with other languages?
> > which language do you think i should use, c++,
> > java3d, or directx for this project?
> >
> > thank you
> >
>
>
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