> The Problem:
>
> I've been very successful at getting the demos going using the X3D
> Loader.  However, they all render using BACK_CULLing and for my purposes
> I need to rotate the objects and look at all aspects of them.  I can't
> find a culling parameter on the Material element or anywhere else.  Am I
> just missing something obvious?

You don't need to worry about culling unless you want to look at both
sides of the same geometry, ie, if you have a cube representing a montior
(ok ok, I know your graphics will be better than this, but bear with it
:)) and back face culling is on, if your normals are set correctly the
only thing that is culled is the inside of the cube, now unless you
actually want to view the inside of your computer monitor this isn't a
problem. The only time the back face will get culled is when the normals
are pointing away from the viewer. If you really do want to have some
geometries double sided, then the cullling is controlled in the
PolygonAttributes. How you access this in X3d i haven't got a clue, but
thats where it is, search the source, it might help.

HTH

Jeremy

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