> Yeah, I found it in the PolygonAttributes in Java3D...I was looking for > the parallel in X3D VRML.
I've never used VRML or X3D, but a quick google shows solid as a propery on geometry shared between the different types, false means turn of all cliping, true means use backface HTH Jeremy =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".