> That's our fault. The spec only added this capability in as a
> last-minute item and we haven't had a chance to update the code
> internally to support the field. The infrastructure is already in place
> to support it (ie all our geometry internally has methods to check on
> getting the two-sided-lighting state), but we haven't done the field
> handling. Shouldn't be that difficult to do, but we're in a
> code-lockdown in preparation for the next milestone release. I'll have a
> chat here with the guys to see if it's something we can fit in (even if
> it is just to read the field and ignore for now)

Cool...that sounds great.

> No, from the internals of our rendering system. Probably not much use to
> you if you're using X3D/VRML directly, but if you're doing your own
> coding for Java3D content, that's an example of how to do it.

OK...I grabbed an older snapshot of the code (M5) and tracked it down...

>
> > I haven't been able to track down the current source on the site yet.
>
> As a rule, the dev releases do not zip up the source. That's because it
> is typically just a cut of the code from one of our development machines
> (usually mine). There's a lot of extra stuff there - stuff which doesn't
> compile, or not in the formal compilation list for release etc. So to
> get the current source, you need to grab it from CVS. Details are here:
>
> http://www.xj3d.org/cvs.html

OK...I'll probably do that and try to implement it myself just so I can
get going on my prototype.

thanks for the help,

kddubb

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